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Light Setup Sphere Render

9 ratings
I want this!

Light Setup Sphere Render

$0+
9 ratings

This is my go-to light setup for all of my sphere material renders that I'm doing nowadays. I use one key light, two rim lights, a skylight, and one bounce light. I place the key light on the left side, as most people read shapes from left to right. The two rim lights go on each side of the sphere, while the skylight and bounce light fill in the shadows and add overall illumination. This setup works for all materials, but the intensity of the bounce and skylight may vary depending on the material

Contains Marmoset Set scene including spehre and bounce light meshes.

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